// evolution_engine

/GODMODE EVOLUTION

The skill that makes skills better.

Point Evolution at any Claude Code skill. It scores every session, logs the data, proposes improvements, tests them against benchmarks, and deploys what works — automatically. Your skills get measurably better with every use.

  godmode-alpha — evolution loop v2.1
[00] MODE — [E] Evolve • [M] Mutate • [S] Splice [E]
[01] EXECUTE — run the skill's full protocol [DONE]
[02] SCORE — measure output across 6-10 dimensions [0.91]
[03] LOG — append scorecard to feedback history
[04] ANALYZE — identify patterns across sessions
[05] MUTATE — propose protocol change + benchmark it [PASS]
[06] DEPLOY — variant updated (original untouched) [v1.0.4]
↑ loop back to [01] — the protocol improves every cycle
Ships pre-configured for Godmode. Works on any Claude Code skill — writing, code review, analysis, your own custom skills.

Universal

Not just for Godmode. Point it at any SKILL.md — Evolution analyzes what it does and generates appropriate scoring and benchmarks.

Originals Are Sacred

Evolution never modifies the original skill file. It forks variants that evolve independently. You always choose which variant to run.

Adaptive Scoring

For Godmode: 8 hardcoded dimensions. For any other skill: dimensions are generated based on what the skill does. A writing skill gets scored on clarity.

Splice: Cross-Breed Skills

Combine the best traits from different skills into one variant. Donor instructions get woven into matching phases. Stricter version wins.

Benchmarks Keep It Honest

Mutations are tested against objective benchmarks before deployment. The system can't game its own scores. Cross-variant comparison exposes inflated self-scoring.

⚙ How It Works

1 🎯

Pick a skill

2

Run against test tasks

3 📊

Score across 8 categories

4 🔍

Find weak spots

5 🛠

Propose fix

6

Test fix

7 🚀

Deploy if better

8 🔄

Repeat

// evo_pro

Benchmarks go stale. Variants need fresh challenges.

Evo Pro keeps the loop sharp. Monthly benchmark packs, pre-evolved variants that took 50+ mutation cycles to build, a community scoreboard to compare your variants against others, and priority benchmark requests so the content stays relevant to your stack.

$19/MO — SEE PRICING →

// evolution_access

One purchase. Install once. Use forever. Every session, every project.

APEX TIER

Evolution 🧬

$249/yr

or $29/mo // 3-month minimum

evolve any skill // always latest version

  • + Universal skill evolution engine v2.1
  • + 3 modes: Evolve, Mutate, Splice
  • + Splice: cross-breed skills into hybrid variants
  • + Split-file architecture (200-line enforcement)
  • + Point at any SKILL.md — auto-generates scoring + benchmarks
  • + Unlimited forked variants (named or auto-named)
  • + Session scoring + persistent feedback logging
  • + Mutation engine with benchmark testing
  • + Monthly benchmark packs + pre-evolved variants
  • + Community scoreboard access
  • + All updates while subscribed
INITIALIZE EVO → Prefer monthly? $29/mo Or grab $149 one-time (this version, no updates) →

14-day money-back

BEST VALUE

Ultimate Bundle

$399/yr

or $49/mo // 3-month minimum

Godmode + Godmode+ + Evolution // save $98/yr

  • + Godmode (8-layer protocol)
  • + Godmode+ (7-phase protocol)
  • + Godmode Evolution (universal evolution)
  • + Monthly benchmark packs included
  • + Use any tier per task
  • + Evolve Godmode or any skill
  • + All updates while subscribed
  • Save $98/yr vs separate subs
GET EVERYTHING → Or grab $199 one-time (this version, no updates) →

14-day money-back

Pay-per-use

Don't want to install? Use evo-loop.

Upload any Claude Code skill. Pick 5–100 loops. Pay $2–$5/loop — price drops as you scale. Get back a measurably better version. No install. No API keys.

TRY EVO-LOOP →

// faq

What is Godmode Evolution?
A universal evolution engine for Claude Code skills. v2.1 introduces three modes — Evolve (iterate in place), Mutate (fork a new variant), and Splice (cross-breed skills into hybrids) — plus integrity guardrails that make honest scoring mandatory. It scores every session, logs feedback, and proposes improvements tested against benchmarks before deployment. Ships pre-configured for Godmode but works on any skill.
Does Evolution replace Godmode?
No. Evolution sits on top of Godmode (or any skill). Your original skill file is never modified — Evolution creates forked variants that evolve independently. You always choose which variant to run.
What are variants?
When you first run godmode evo, Evolution forks vanilla Godmode into a variant called godmode-alpha. That variant is a complete copy that can be improved through the mutation engine. You can create unlimited variants — auto-named (alpha through omega) or custom-named (godmode-security, godmode-frontend, etc.) for purpose-built evolutionary branches.
How do mutations work?
v2.1 gives you three modes. Evolve iterates your current variant in place — archives the previous version, bumps the patch number. Mutate forks into a completely new variant so your current best stays untouched. Splice cross-breeds your variant with one or more donor skills — weaving their strengths into matching phases. All changes are benchmarked before deployment. You approve every one.
Can I use Evolution without Godmode+?
Yes. Evolution layers on top of base Godmode. Godmode+ is a separate product that adds planning and sub-agents. You can use any combination.
Can I use Evolution on skills other than Godmode?
Yes. Point Evolution at any SKILL.md and it will analyze it, generate appropriate scoring dimensions and benchmarks, and start the evolution loop. Writing skills, code review skills, analysis skills — anything.
What is Evo Pro?
A monthly subscription for benchmark packs, pre-evolved variants, and community scoreboard access. Benchmarks go stale — Evo Pro keeps them fresh with 3-5 new benchmarks per month, quarterly battle-tested variants (50+ mutation cycles each), and priority benchmark requests so content stays relevant to your stack.

Skills that improve themselves.

Evolution turns every session into training data. Your skills compound.